75 research outputs found

    An Augmented Reality Platform for Preoperative Surgical Planning

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    Researching in new technologies for diagnosis, planning and medical treatment have allowed the development of computer tools that provide new ways of representing data obtained from patient's medical images such as computed tomography (CT) and magnetic resonance imaging (MRI). In this sense, augmented reality (AR) technologies provide a new form of data representation by combining the common analysis using images and the ability to superimpose virtual 3D representations of the organs of the human body in the real environment. In this paper the development of a generic computer platform based on augmented reality technology for surgical preoperative planning is presented. In particular, the surgeon can navigate in the 3D models of the patient's organs in order to have the possibility to perfectly understand the anatomy and plan in the best way the surgical procedure. In addition, a touchless interaction with the virtual organs is available thanks to the use of an armband provided of electromiographic muscle sensors. To validate the system, we focused in a navigation through aorta artery for mitral valve repair surgery

    A Comprehensive Review of Serious Games in Health Professions

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    Education of healthcare professionals is of primary importance for patient safety. In some health related professions, education and training have to be practiced during the entire working period and not only limited to school years. The use of new technology such as virtual reality and e-learning brings new possibilities with significant improvement in learning outcomes. Serious gaming describes a technology that can educate and train while entertaining users. This type of training can be very useful for health professions because it improves learning outcomes creating a learner oriented approach and providing a stealth mode of teaching. In some fields it represents an ideal instrument for continuous health professions education also in terms of costs because it is cheaper than traditional training methods that use cadavers or mannequins. In this paper we make a scoping review of serious games developed for health professions and health related fields in order to understand if they are useful tools for health related fields training. Many papers confirmed that serious gaming is a useful technology that improves learning and skills development for health professionals

    Augmented Reality in Minimally Invasive Surgery

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    In the last 15 years Minimally Invasive Surgery, with techniques such as laparoscopy or endoscopy, has become very important and research in this field is increasing since these techniques provide the surgeons with less invasive means of reaching the patient’s internal anatomy and allow for entire procedures to be performed with only minimal trauma to the patient. The advantages of the use of this surgical method are evident for patients because the possible trauma is reduced, postoperative recovery is generally faster and there is less scarring. Despite the improvement in outcomes, indirect access to the operation area causes restricted vision, difficulty in hand-eye coordination, limited mobility handling instruments, two-dimensional imagery with a lack of detailed information and a limited visual field during the whole operation. The use of the emerging Augmented Reality technology shows the way forward by bringing the advantages of direct visualization (which you have in open surgery) back to minimally invasive surgery and increasing the physician's view of his surroundings with information gathered from patient medical images. Augmented Reality can avoid some drawbacks of Minimally Invasive Surgery and can provide opportunities for new medical treatments. After two decades of research into medical Augmented Reality, this technology is now advanced enough to meet the basic requirements for a large number of medical applications and it is feasible that medical AR applications will be accepted by physicians in order to evaluate their use and integration into the clinical workflow. Before seeing the systematic use of these technologies as support for minimally invasive surgery some improvements are still necessary in order to fully satisfy the requirements of operating physicians

    Augmented Command and Control Table to Support Network-Centric Operations

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    The success in network-centric warfare requires information superiority to obtain dominant battlespace awareness. The time required to take a decision has been reduced by orders of magnitude, while the volume of accessible data has been increased exponentially. When this volume is displayed to an operator, the risk of reaching a state of information overload is real and great care shall be taken to make sure that what is provided is actually information and not noise. In this paper we propose a novel interaction environment that leverages the augmented reality technology to provide a digitally enhanced view of a real command and control table. The operator equipped with an optical see-through head-mounted display controls the virtual context, a synthetic view of the common operational picture, remaining connected to the real world. Technical details of the system are described together with the evaluation method. The results showed effectiveness of the proposed system in terms of understanding perception, depth impression, and level of immersion. A relevant reduction of the reaction time and of the number of errors made during the execution of complex tasks, have been obtained. Defence Science Journal, Vol. 65, No. 1, January 2015, pp.39-45, DOI:http://dx.doi.org/10.14429/dsj.65.671

    A user experience analysis for a mobile Mixed Reality application for cultural heritage

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    Mixed Reality has emerged as a valuable tool for the promotion of cultural heritage. In this context, in particular, the metaphor of virtual portals allows the virtual visit of monuments that are inaccessible or no longer exist in their original form, integrating them into the real environment. This paper presents the development of a Mixed Reality mobile application that proposes a virtual reconstruction of the church of Sant’Elia in Ruggiano, in the southern province of Lecce (Italy). By placing the virtual portal in the same place where the entrance of the church was located, the user can cross this threshold to enter inside and make a virtual journey into the past. The user experience was evaluated by administering a questionnaire to 60 users who tried the application. From the data collected, four user experience factors were identified (interest, focus of attention, presence and usability), which were compared between young and old, male and female users, and between users who had already visited the church in person and all other users. In general, the scores reveal a total independence of the other three factors from usability and a very high level of interest
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